Development Progression

Plans

First of all, what is the goal of this game, where is it heading?

  • At the very least, I will deliver this game on steam with only playable status as early access within 300 days, projected to be end of 2024;
  • If the game has even the mildest support from the community, I will continue on getting it to my standard quality bar, with finished content.
  • If I have more support, we’ll see it in a kickstarter and cover more detail from there.

Development Summary

Core Game Systems
  • Day 56: Strength bar
  • Day 45: Global statics system
  • Day 40: Timer and leaderboard
  • Day 38: Save system
Wheelchair
  • Day 51: New wheelchair models
  • Day 47: Re-did physics-based movement
  • Day 12: Unreal Vehicle Template
  • Day 9: Basic physics-based movement complete
Character
  • Day 60: New character
  • Day 57: Attachment System
  • Day 49: Character Animation - Ragdoll
  • Day 43: Character color customization
  • Day 31: Core Character Animation system
  • Day 12: Basic Character Animation Blueprint
Foreground
  • Day 53: See-saw
  • Day 50: Kill-zone
  • Day 47: Slope friction
Level Design
  • Day 36: open world
  • Day 22: basic level block out
UI Design
  • Day 42: UI design effort 1
Art and Marketing
  • Day 55: Cover Art Effort 1
  • Day 1: Game Concept Art Effort 1