Plans
First of all, what is the goal of this game, where is it heading?
- At the very least, I will deliver this game on steam with only playable status as early access within 300 days, projected to be end of 2024;
- If the game has even the mildest support from the community, I will continue on getting it to my standard quality bar, with finished content.
- If I have more support, we’ll see it in a kickstarter and cover more detail from there.
Development Summary
Core Game Systems
- Day 56: Strength bar
- Day 45: Global statics system
- Day 40: Timer and leaderboard
- Day 38: Save system
Wheelchair
- Day 51: New wheelchair models
- Day 47: Re-did physics-based movement
- Day 12: Unreal Vehicle Template
- Day 9: Basic physics-based movement complete
Character
- Day 60: New character
- Day 57: Attachment System
- Day 49: Character Animation - Ragdoll
- Day 43: Character color customization
- Day 31: Core Character Animation system
- Day 12: Basic Character Animation Blueprint
Foreground
- Day 53: See-saw
- Day 50: Kill-zone
- Day 47: Slope friction
Level Design
- Day 36: open world
- Day 22: basic level block out
UI Design
- Day 42: UI design effort 1
Art and Marketing
- Day 55: Cover Art Effort 1
- Day 1: Game Concept Art Effort 1